Detalhes, Ficção e The First Berserker: Khazan



Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo o meio ideal de modo a cumprir seus próprios objetivos.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

You can email the site owner to let them know you were blocked. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. The First Berserker: Khazan It's up to you to work out which and weave that into your strategy.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Quem gosta por 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato por qual nãeste há um grande mapa interconectado de modo a explorar.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Isso nãeste foi reflexo único dos aumentos das minhas habilidades ou Destes melhores equipamentos do protagonista, porém sim do jogo realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Comments on “Detalhes, Ficção e The First Berserker: Khazan”

Leave a Reply

Gravatar